Rogue
6+Int
Skills, d8 HD, +2 Ref, +1 Will, mid BAB
Class Skills: Acrobatics, Athletics, Artistry, Deception, Diplomacy,
Initiative, Intimidate, Knowledge (Politics), Mechanics, Perception, Stealth,
Survival
Starting Feats: AP (light), WP (Simple, Ranged Martial) EWP (Hand Crossbow, Sap,
Whip)
Bonus Feats: Careful Shot,
Deadeye, Dodge, Far Shot, Melee Defense, Mobility,Point Blank Shot, Precise
Shot, Rapid Shot, Quick Draw, Rapid Shot, Running Attack, Skill Focus, Skill
Training, Sniper, Weapon Proficiency (martial melee)
Talent
Trees
Ranged
Training
Debilitating
Shot
If you aim before making a ranged attack and the
attack hits you move the target -1 CT in addition to dealing damage.
Ranged
Disarm
Prereq: Ranged Flank
You can disarm an opponent using a ranged attack.
If your ranged disarm fails the opponent does not get a free attack against
you.
Improved
Aim
When you aim you may add your Dexterity modifier
to the damage roll.
Improved
Rapid Shot
You take no penalty when using the Rapid Shot feat
Multiattack
Proficiency (any ranged)
Prereq:
Weapon Specialization
Whenever you make iterative attacks with a ranged
weapon, reduce the penalty on your attack rolls by 2.
Kneecap
Prereq: Debilitating Shot
If you successfully hit with Debilitating Shot the target's speed is reduced by 2 until they gain +1 CT.
Ranged
Flank
If you are within 6 squares of a target and armed
with a ranged weapon you can act as
though you occupied the nearest square adjacent to the target for the purposes
of determining flanking for you and your allies.
Weapon
Specialization
Prereq: Weapon Focus (chosen exotic or group)
Choose the (ranged martial) weapon group or a single ranged exotic weapon with which you are proficient. You gain a +2 to
all damage rolls with the chosen weapons.
Silver
Tongue
Disruptive
By spending two swift actions you may suppress all
morale and insight bonuses applied to enemies within your line of sight.
Mockery
Prereq: Disruptive
Make a Diplomacy check as a standard action
against a single opponent that can see, hear and understand you. If your check exceeds
their Will defense they take a -2 to all defenses and must expend their swift
action in order to use their standard action. These penalties last until the end of
your next turn.
Goad
Prereq: Mockery
If the subject of you Mockery makes a move
action they must end their turn closer to you than they started.
Fast
Talker
Once per encounter you may spend an action point to take a 20 on a Diplomacy check as a standard action.
Notorious
When you are not disguised you may reroll any
Diplomacy check used to barter or intimidate, but you must accept the second
result even if it is worse.
Talk Down
Prereq: Fast Talker
As a standard action you may make a Diplomacy or Intimidation check against the Will defense of a target with an Int of 3 or greater that can
see, hear and understand you. The target gets a +5 bonus if it is higher level
than you. If you exceed its defense it moves -1 step on the CT. If it is
reduced to 0 on the track it is not rendered unconscious, but may not attack
you or your allies for the remainder of the encounter unless you attack it or
it's allies first.
Skilled
Negotiator
Prereq: Talk Down
You may talk down as a move action and move
the target -2 CT on a successful Persuasion check.
Group
Negotiations
Prereq: Talk Down
When you use your Talk Down ability you may
spend a Force point to have it effect all enemies within 6 squares.
Acrobat
Dash
Your speed increases by 2 squares as long as you
are wearing light or no armor.
Flee
Prereq: Dash
When you make a Withdrawal action you may
move up to your speed and must clear all threatened areas with your first 2
squares of movement.
Freerunning
Prereq: Dash, Quick Leap
Your movement is not slowed by low objects or difficult terrain.
In addition, when you use the run action you may move up to five times your
speed.
Quick Leap
If an effect causes you to fall prone you can make
a DC 20 Acrobatics check as a reaction to remain standing.
Elusive
Target
Prereq: Uncanny Dodge I
When your characters is threatening at least one opponent in melee other
opponents suffer a -5 penalty to ranged attacks against you.
Uncanny
Dodge I
You retain your Dex bonus to your Reflex defense
regardless of being flat-footed or being struck by a hidden attacker. You still
lose your Dex bonus when immobilized.
Uncanny
Dodge II
Prereq: Uncanny Dodge I
You cannot be flanked.
Evasion
Prereq: Quick Leap
When you are in the area of a blast effect you
take no damage if the attack misses.
Lurker
Backstab
Whenever you make a successful attack against an
opponent who is denied its dexterity the target moves -1 CT.
Stealthy
You may choose to reroll any Stealth check, but
must take the result even if it is worse.
Silent
Running
Prereq: Stealthy
You take no penalty to your stealth check
when moving at normal speed.
Sneak
Attack
Any time your opponent is flat-footed or denied
it's Dex bonus to Reflex defense you may deal an extra 1d6 points of damage.
you must be within 6 squares of a target to make a sneak attack with a ranged
weapon.
You may select this talent multiple times, each
time gaining an additional 1d6 damage.
Improved
Concealment
Prereq: Stealthy,
Hidden Movement
Any situation that would give you concealment
gives you total concealment instead
Hide in
Plain Sight
Prereq: Stealthy, Hidden Movement
Once per encounter, when you are withing 2
squares of concealment or cover you can move to that cover or concealment and
make a Stealth check to hide as a move action.
Weakening
Strike
Prereq: Backstab or Sneak attack
Instead of moving the target of your backstab down
the condition track or dealing extra damage with your sneak attack you may give
it -5 to attacks and melee damage until the start of your next turn.
Opportunist
Prereq: Backstab or Sneak Attack
Once per turn you may treat any foe you are
flanking as flat-footed for a single attack.
Hamstring
Prereq: Backstab or Sneak Attack
Instead of moving the target of your
backstab down the condition track or dealing extra damage with your sneak
attack you may reduce its speed to 2 until the start of your next turn.
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